According to
Piaget, learning is the process of solving a problem. This is configured by the student problem-solving activities. Previously known as the knowledge and experiences encountered at the same time brought into line with
the new information. We can say that the process of adaptation.
Lego is one of the
tools developed for the use of
technology in education. Lego,
especially in science, technology, engineering and mathematics curricula emerges as an effective way to teaching the student
gains.
My questions :
Microworlds and construction kits
are most popular in education but are there any damages in science teaching?
When the game is
selecting which feature of the
student should be considered the most? Gender, culture, knowledge,or experience?
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