This chapter focuses on the importance of
learning situation . It
also said that peer groups can learn from each other in a learning environment
. CBR
to support students' meaningful learning , especially in this section , and a
program called SMILE made on the basis of the application of this program are
discussed. SMILE
, Supporting Multi-User Interactive Learning Environment , problem-based
learning , project-based learning and the design has been developed to support
learning and thinking during the collaboration . Success
of this program is to support small groups , their thoughts, to record their
experimental work , to build solutions , to test them , to prepare reports on
the results , such as education has a positive effect . Active participation is very
important here . Choose
topics of interest . problems
should help the student to interpret . students
multiple opportunities to use the skills learned to re- offer and its contents
.
1 The main difference between traditional classes and classes LBD application is made ?
2 How to provide feedback SMILE grades activities were used ?
1 The main difference between traditional classes and classes LBD application is made ?
2 How to provide feedback SMILE grades activities were used ?
In this article the issue is case-based reasoning's contributions to the learning of science. Learning environment, adult education, museums, K-12 classrooms, bachelor's degree, can be used in areas such as design. Framework of the model can be explained as follows: class activities, class scripts, the teacher's role, problem-solving experiences, project based learning. This approach is more flexible than other approaches. Because individuals benefit from their experience. In this case, you need to interpret their experiences for the benefit of the experience of the individual. Remember more for information passed to implement the learning experience. Information to be discovered by the individual's own experience, others can learn from experience. The student is given immediate feedback on the design for the individual realizes where you made a mistake and corrects it. Physical objects, encourages learning. The student realizes that where a lack of information. LBD activity, students work in small groups, to produce solutions. In the classroom, the group discussed. Missing or incorrect sections will be corrected. Design the report is written. Event is completed in this way. Seems to be an effective method can be applied in our school.
YanıtlaSil1. Applied our group activities, such an activity?
2. The article stated that it was sufficient for the study course hours. Do you think this time of the application to be enough?
Bu yorum yazar tarafından silindi.
YanıtlaSilcase base reasoning (CBR) is discussed in this chapter. cbr focuses on learning from experiences of self or the experiences of others. the best learning occurs in context of trying to achive certain goals of studetns interest.. for students to learn from their experiences, they need to interpret their experiences so as to keep them as clear cases in their memory. . also learners can best learn from their mistakes and expectations failures if they get immediate feedback so that they have a way to recognize their errors and expectation failures and if they can explain why the errors and expectations failures occured and what they should have done differently. moreverr, experiences of students are kept in case libraries for the ones coming after them.
YanıtlaSilQ1:what criteria do we need to have to chose cbr as a teaching method?
Q2:what is the content of case libraries? are there specialized fields in them or are they open to any field of science or any type of knowledge?
in this chapter, J.L. Kolodner tells the story of case-based reasoning's contributions to learning sciences. Researchers had began to use the principles of case-based reasoning to design learning environments, including adult education, museums,K-12 classrooms and undergraduate education. Sometimes the computer had been integrated into those learning environments, and sometimes the computer had played a little or no role. Instead, case-based reasoning's cognitive model has been used as a framework for designing systems of classroom scripts, and roles for teachers and peers to promote learning from project and problem-solving experiences. CBR explains how people apply their previous experiences to solve problems in new situations. CBR programs seemed to be more flexible than other ways of modeling expertise, and because they could learn from experience.
YanıtlaSilThis article is about CBR’s contributions to learning sciences. Roger Schank and his students observations and computer research ways people speak about the similarities. CBR was born from this research in the 1980s as an attempt to make intelligent systems behave more like experts. They used the idea of CBR on a project and was successful. The CBR was found to be more flexible than others.
YanıtlaSilThese studies helped us articulate a case-based theory of learning:
1-Learning will happen best in contexts of trying to achieve goals of interest.
2- We need to give them time to assess their experience.
3-We need to make immediate feedback on their mistakes.
4- Learn from their experience as much as they learn from the experiences of others.
Q1- Teachers should be trained how to use CBR?
Q2- Always there is the experience of students on issues?
In this section, CBR has been mentioned for contributing to the learning of science. CBR has been applied in many learning environments. Computers are used sometimes in CBR applications. sometimes it was necessary to computers. activities were carried out in the classroom. There are commands in memory of individuals. These commands are events, people, memories codes. Have investigated the relationship between individual memories and commands.
YanıtlaSilQ.1 Teachers' role in the implementation of CBR is?
Q.2 What exactly is the case libraries?